Dead space remake patch notes12/3/2023 If you have not destroyed the mining tethers, you should do this, then the game will update. > If upon loading a game where you are already stuck, the game will update if the player has destroyed the mining tethers. You will no longer be able to launch the asteroid without first destroying the gravity tethers, preventing them from getting stuck.> If upon loading a save the door is still in standby, ride the tram to another station and back, wait 30 seconds and the door will unlock. The door to the security station will properly unlock after the call from Daniels ends during the objective ‘Locate the source of the broadcast.> If you’re loading a save where you were already in this state and the game doesn’t update, travel away from the area (60 seconds approx.) and return, the game should then update. The game will now recognise if the player has collected the Crew Quarters key card before reaching Chapter 10 and getting the objective ‘Find the Crew Deck key’.Dead Space Remake January 18th Update Release Notes Below you can also find its complete changelog. It also resolves a bug that could occur with the door to the security station during the “Locate the source of the broadcast” objective.Īs always, Steam and Origin will download this update the next time you launch its client. However, it does not bring any performance optimizations.Īccording to its release notes, the February 18th Update allows you now to equip previous suit visuals. This Update packs a number of Steam Deck improvements, and fixes some bugs that plagued the game. You can join the discussion on Dead Space's planned update on the OC3D Forums.EA Motive has released a brand new update for Dead Space Remake. Let's hope that Dead Space's VRS toggle update launches soon, and developers can find a way to make VRS play more nicely with upscaling solutions in the future. The problem is that this feature is rarely implemented in a satisfactory way, making it a feature that PC gamers rarely want to use. If implemented well, VRS has the potential to give gamers a "free" performance uplift by lowering the shading rate of unimportant areas of the screen. Adding a VRS toggle will prevent this graphical issue, assuming that it defaults to off when upscaling solutions are used. This has resulted widespread complaints from PC gamers, because Dead Space is a dark game, and VRS is not an optional feature. In Dead Space, VRS with DLSS can result in huge areas of the screen looking blocking, especially in darker areas of the game. With VRS enabled alongside upscaling solutions like Nvidia's DLSS or AMD's FSR 2.0, the artefacts caused by Variable Rate Shading can increase in size and become a lot more visible. If used well, VRS can deliver moderate performance increases with minimal losses in graphical fidelity, but if used aggressively, it can make many areas of games become a blocky mess. For example, if an area is covered with motion blur, why shade that area with full detail levels before that blur is applied? VRS is marketed as a performance increasing feature on compatible hardware, but unfortunately the feature has often be used to aggressively, resulting in noticeable losses in graphical fidelity. VRS, Variable Rate Shading is designed to increase system performance by allowing some areas of games to be shaded at a lower rate. Additionally, this update aims to give PC gamers the option to disable VRS (Variable Rate Shading), a performance-increasing graphics options that is not playing nicely when used with upscaling solutions like DLSS. PC Gamers Rejoice - Dead Space's next PC patch aims to add a VRS toggleĮA has confirmed that a patch is in the works for Dead Space's recently released remake that aims to address some of the early issues that gamers have encountered.
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